Ideally would like them all to feel that way about me/my character :-) Knew I could change approval, but not how to swop from 100 friendly to100 love. Was just unfortunate that a certain bard had to be chucked earlier on a certain knight's ultimatum, and was rather hoping to reestablish the past relationship before the end.
Having played through a number of times, intend this to be the last for a while (go find if real life & springtime really does exist.) So trying all sorts of mods and stuff this time for the heck of it. (The love eligible flag isn't used by the game and is ignored.) -Vim- 18:25, (UTC) You need to keep in mind that there are two flags that apply, a romance flag that tells the game that the companion is in a romance with the Warden, and a friendly eligible flag that allows that character to fall in love with the Warden. I'll consider adding some instructions for that in the near future.) While I'm sure it's also possible to adjust plot flags for love & romance from within the save game file, I find it simpler, and more straightforward to adjust them with zz_app_debug, the companion approval debugger console script.
(I've personally edited companion approvals in the save game, but it doesn't appear to currently be in the wiki page. It is. :) A companion's approval score can be adjusted either by editting the save game file in the toolset -or- by running the zz_addapproval script from the console. You mean, all this ability to edit, and one can't even force someone to stop being 100 friendly all the time and become 'in love' again So I don't understand why this suggestion was made. You can edit a save game without ever using the console. health potions and not armors even though they appear to stack) by finding the item in the savegame backpack list and setting the SAVEGAME_ITEM_INFINITE attribute to 1. It is also possible to make stackable items unlimited (i.e.
The attribute to be changed to update the itemtype is SAVEGAME_ITEM_MATERIALTYPE.
To make it easiest to locate the desired item it should first be equipped then unequipped to place it at the top of the backpack (most recently acquired item) because it will then show up at the buttom of the backpack list in the savegame (highest number). Instead items should be edited while they are located in the backpack. It is inadvisable to edit the material type and/or other item stats while the items are equipped due to the way item bonuses are added and removed when (un)equipping items. SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR -> SAVEGAME_EQUIPMENT_ITEMS SAVEGAME_PARTYLIST -> SAVEGAME_PARTYPOOLMEMBERS -> -> SAVEGAME_EQUIPMENT_ITEMS SAVEGAME_PARTYLIST -> SAVEGAME_BACKPACK Item's in the savegame are located under: The values for each type can be found in the toolset directory\Source\2DA\TS_System.xls. It's also possible to change item's material type. I and some other people have been trying to figure out some of the details in the savegames and so far most of that has been added to the toolset wiki. Please sign and date your posts by typing four tildes! ( ~~~~).General discussions not pertaining to the improvement of the article should be held in Discussions instead.This is the talk page for discussing improvements to the Save game editing article.